Guide to RTW/BI Multiplayer: Table of Contents
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Guide to RTW/BI Multiplayer: Table of Contents
A Guide to Rome Total War/ Barbarian Invasion Multiplayer.
Table of Contents
1. Introduction
2. Maps and Options
...2.1. Which map?
...2.2. Other Options (more than) suggested
3. Denarii
4. Factions
..4.1. Faction Selection
..4.2. Mirrored Factions
..4.3. Factions’ Characteristics
....4.3.1. Eastern Romans
....4.3.2. Western Romans
....4.3.3. Lombardi, Burgundii, Alemanni
....4.3.4. Saxons
....4.3.5. Huns
....4.3.6. Sarmatians, Roxolani
....4.3.7. Slavs, Vandals
....4.3.8. Others …. Next To Come
..4.4. What Faction to begin?
5. Units: A General Overview
..5.1. The RPS system
..5.2. A Balanced Army
..5.3. Quality or Quantity?
..5.4. The stats
6. Ranged Units
..6.1. General Overview
..6.2. Archers and Slingers
..6.3. Horse Archers
..6.4. Artillery
7. Infantry
..7.1. Light Infantry
..7.2. Melee Infantry
....7.2.1. General Overview
....7.2.2. Swords
....7.2.3. Axes
....7.2.4. Berserkers
..7.3. Spears
8. Cavalry
..8.1. General Overview
..8.2. Missile Cavalry
..8.3. Light Cavalry
..8.4. Heavy Cavalry
..8.5. Elephants
..8.6. Camels
9. Mode, Special Formations and Upgrades
..9.1. Modes
....9.1.1. Defend Mode, Engage at Will
....9.1.2. Skirmish Mode
....9.1.3. Fire At Will
..9.2. Special Formations
....9.2.1. Shieldwall
....9.2.2. Warcry
....9.2.3. Skiltron
....9.2.4. Wedge
....9.2.5. Cantabrian Circle
..9.3. Upgrades
....9.3.1. Upgrading Armour
....9.3.2. Upgrading Weapon
....9.3.3. Upgrading Valour
10. Some Unit Selections: Examples
..10.1. Denarii Needed
..10.2. Eastern Romans
..10.3. Western Romans
..10.4. Lombardi, Burgundii, Alemanni
..10.5. Goths and Ostrogoths
..10.6. Sassanids
..10.7. Huns
..10.8. Sarmatians, Roxolani
..10.9. Slavs, Vandals
..10.10. Others …. Next To Come
11. First Deployment
..11.1. Deployment Sequence
..11.2. Army Formations
..11.3. Army Location
12. Communication and Strategy
13. The Battle: First Moves
..13.1. Moving on Battle Field
..13.2. Taking Advantage Position
....13.2.1. General Concept
....13.2.2. Location Advantage
....13.2.3. Manoeuvre Advantage
14. The Battle: Skirmishing
..14.1. General Concept and Target of Skirmishing
..14.2. How to Lead Missile Warfare
..14.3. How to Counter Missile Warfare
..14.4. The Role of Artillery
..14.5. Weather
15. The Battle: Melee
..15.1. General Concept and Target of Melee
..15.2. Approaching The Enemy
..15.3. Hand to Hand
....15.3.1. How To Engage Hand to Hand
....15.3.2. Combat Modifiers
....15.3.3. Morale
..15.4. Manoeuvre and Flanking
....15.4.1. Flanking and Manoeuvring to Win the Battle
....15.4.2. Wings
....15.4.3. Reserves
....15.4.4. Mix Reserves/Wings
..15.5. Chasing and Regrouping
..15.6. The End
16. Appendix (1): Multiplayer’s Galateo
..16.1. Game Rules
..16.2. Say hello and goodbye
..16.3. Spam
..16.4. Language
..16.5. Who is the attacker?
..16.6. Leaving the game
17. Appendix (2): The Ten “Always” Basics For Team Multiplayers
..17.1. Always stick together.
..17.2. Always search for your enemies weakness.
..17.3. Always take the high ground first.
..17.4. Always protect your Generals.
..17.5. Always look to double or triple your opponents armies.
..17.6. Always leave the isolated enemy army until last.
..17.7. Always remember you may have to be the rear guard.
..17.8. Always regroup before another phase of the battle.
..17.9. Always keep units ready to assist an allie.
..17.10. Always consider the battle may be long and difficult.
18. Appendix (3): Frequent Mistakes made when Playing MultiPlayer Games.
Regularly being updated.....
Table of Contents
1. Introduction
2. Maps and Options
...2.1. Which map?
...2.2. Other Options (more than) suggested
3. Denarii
4. Factions
..4.1. Faction Selection
..4.2. Mirrored Factions
..4.3. Factions’ Characteristics
....4.3.1. Eastern Romans
....4.3.2. Western Romans
....4.3.3. Lombardi, Burgundii, Alemanni
....4.3.4. Saxons
....4.3.5. Huns
....4.3.6. Sarmatians, Roxolani
....4.3.7. Slavs, Vandals
....4.3.8. Others …. Next To Come
..4.4. What Faction to begin?
5. Units: A General Overview
..5.1. The RPS system
..5.2. A Balanced Army
..5.3. Quality or Quantity?
..5.4. The stats
6. Ranged Units
..6.1. General Overview
..6.2. Archers and Slingers
..6.3. Horse Archers
..6.4. Artillery
7. Infantry
..7.1. Light Infantry
..7.2. Melee Infantry
....7.2.1. General Overview
....7.2.2. Swords
....7.2.3. Axes
....7.2.4. Berserkers
..7.3. Spears
8. Cavalry
..8.1. General Overview
..8.2. Missile Cavalry
..8.3. Light Cavalry
..8.4. Heavy Cavalry
..8.5. Elephants
..8.6. Camels
9. Mode, Special Formations and Upgrades
..9.1. Modes
....9.1.1. Defend Mode, Engage at Will
....9.1.2. Skirmish Mode
....9.1.3. Fire At Will
..9.2. Special Formations
....9.2.1. Shieldwall
....9.2.2. Warcry
....9.2.3. Skiltron
....9.2.4. Wedge
....9.2.5. Cantabrian Circle
..9.3. Upgrades
....9.3.1. Upgrading Armour
....9.3.2. Upgrading Weapon
....9.3.3. Upgrading Valour
10. Some Unit Selections: Examples
..10.1. Denarii Needed
..10.2. Eastern Romans
..10.3. Western Romans
..10.4. Lombardi, Burgundii, Alemanni
..10.5. Goths and Ostrogoths
..10.6. Sassanids
..10.7. Huns
..10.8. Sarmatians, Roxolani
..10.9. Slavs, Vandals
..10.10. Others …. Next To Come
11. First Deployment
..11.1. Deployment Sequence
..11.2. Army Formations
..11.3. Army Location
12. Communication and Strategy
13. The Battle: First Moves
..13.1. Moving on Battle Field
..13.2. Taking Advantage Position
....13.2.1. General Concept
....13.2.2. Location Advantage
....13.2.3. Manoeuvre Advantage
14. The Battle: Skirmishing
..14.1. General Concept and Target of Skirmishing
..14.2. How to Lead Missile Warfare
..14.3. How to Counter Missile Warfare
..14.4. The Role of Artillery
..14.5. Weather
15. The Battle: Melee
..15.1. General Concept and Target of Melee
..15.2. Approaching The Enemy
..15.3. Hand to Hand
....15.3.1. How To Engage Hand to Hand
....15.3.2. Combat Modifiers
....15.3.3. Morale
..15.4. Manoeuvre and Flanking
....15.4.1. Flanking and Manoeuvring to Win the Battle
....15.4.2. Wings
....15.4.3. Reserves
....15.4.4. Mix Reserves/Wings
..15.5. Chasing and Regrouping
..15.6. The End
16. Appendix (1): Multiplayer’s Galateo
..16.1. Game Rules
..16.2. Say hello and goodbye
..16.3. Spam
..16.4. Language
..16.5. Who is the attacker?
..16.6. Leaving the game
17. Appendix (2): The Ten “Always” Basics For Team Multiplayers
..17.1. Always stick together.
..17.2. Always search for your enemies weakness.
..17.3. Always take the high ground first.
..17.4. Always protect your Generals.
..17.5. Always look to double or triple your opponents armies.
..17.6. Always leave the isolated enemy army until last.
..17.7. Always remember you may have to be the rear guard.
..17.8. Always regroup before another phase of the battle.
..17.9. Always keep units ready to assist an allie.
..17.10. Always consider the battle may be long and difficult.
18. Appendix (3): Frequent Mistakes made when Playing MultiPlayer Games.
Regularly being updated.....
^Marcus Cornelius^- Nomad
- Number of posts : 93
Location : Italy
Registration date : 2008-05-31
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