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Guide to Medieval II TotalWar Multiplayer: Table of Contents

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Guide to Medieval II TotalWar Multiplayer: Table of Contents Empty Guide to Medieval II TotalWar Multiplayer: Table of Contents

Post by ^Marcus Cornelius^ Mon 09 Jun 2008, 19:24

TABLE OF CONTENTS

1. Introduction.

2. Maps and Options
...2.1. Which map?
...2.2. Other options (more than) suggested

3. Florins.

4. Factions.
...4.1. Faction Selection.
...4.2. Factions and Ages.
...4.3. Factions Characteristics
......4.3.1. England
......4.3.2. France
......4.3.3. Holy Roman Empire
......4.3.4. Spain
......4.3.5. Venice
......4.3.6. Milan
......4.3.7. Sicily
......4.3.8. Scotland
......4.3.9. Denmark
......4.3.10. Portugal
......4.3.11. Poland
......4.3.12. Hungary
......4.3.13. Russia
......4.3.14. Byzantine Empire
......4.3.15. Moors
......4.3.16. The Turks
......4.3.17. Egypt
......4.3.18. Papal State
......4.3.19. Aztecs
......4.3.20. Mongols
......4.3.21. Timurids
...4.4. What Faction to begin with?

5. Units and General Overview.
...5.1.The RPS system.
...5.2. Balanced army.
...5.3. Quality or Quantity.
...5.4. The Stats.

6. Ranged Units.
...6.1. General Overview
...6.2. Archers, Musketeers, Arquibuseers & Crossbowmen.
...6.3. Horse Archers and Mounted Crossbowmen.
...6.4. Artillery.

7. Infantry.
...7.1. General Overview.
...7.2. Light Infantry.
...7.3. Melee Infantry.
...7.4. Spearmen.

8. Cavalry
...8.1. General Overview.
...8.2. Missile Cavalry.
...8.3. Light Cavalry.
...8.4. Heavy Cavalry.
...8.5. Elephants.
...8.6. Camels.

9. Mode, Special Formations and Upgrades.
...9.1. Modes.
......9.1.1. Defend Mode, Engage at Will
......9.1.2. Skirmish Mode
......9.1.3. Fire At Will
...9.2. Special Formations.
......9.2.1. Pike Wall mode
......9.2.2. Skiltron
......9.2.3. Wedge
......9.2.4. Cantabrian Circle
...9.3. Upgrades.

10. Some Unit Selections: Examples.
... Florins needed.
To select the following armies a standard 10,000 florins per player is needed.
...10.1. England
...10.2. France
...10.3. Holy Roman Empire
...10.4. Spain
...10.5. Venice
...10.6. Milan
...10.7. Sicily
...10.8. Scotland
...10.9. Denmark
...10.10. Portugal
...10.11. Poland
...10.12. Hungary
...10.13. Russia
...10.14. Byzantine Empire
...10.15. Moors
...10.16. The Turks
...10.17. Egypt
...10.18. Papal States
...10.19. Aztecs
...10.20. Mongols
...10.21. Timurids

11. First Deployment.
...11.1. Deployment Sequence.
...11.2. Army Formations.
...11.3. Army Location.

12. Communication and Strategy.

13. The Battle: First Moves.
...13.1. Moving on battle field.
...13.2. General Concept.
...13.3. Location Advantage.
...13.4. How to counter location disadvantage.
...13.5. Manoeuvre Advantage.
...13.6. How to counter manoeuvre disadvantage.

14. The Battle Skirmishing.
...14.1. General Concept and Target of Skirmishing.
...14.2. How to lead Missile Warfare
......14.2.1. How to Deploy Missile Units
......14.2.2. How to obtain Missile Superiority
...14.3. How to Counter Missile Warfare
...14.4. The Role of Artillery.
...14.5. Weather.

15. The Battle: Melee.
...15.1. General Concept and Target of Melee.
...15.2. Approaching the Enemy.
...15.3. Hand to Hand.
......15.3.1. How To Engage Hand to Hand
......15.3.2. Combat Modifiers
......15.3.3. Morale
...15.4. Manoeuvre and Flanking.
......15.4.1. Flanking and Manoeuvring to Win the Battle
......15.4.2. Wings
......15.4.3. Cavalry Wings Tactics
......15.4.4. Reserves
......15.4.5. Mix Reserves/Wings
...15.5. Chasing and Regrouping.
...15.6. The End.

APPENDIX (1) - 16. Multiplayers Galateo.

APPENDIX (2) - 17. The Ten “ALWAYS” basics for team multiplayers.

APPENDIX (3) - 18. Frequent mistakes when playing Multiplayer games.
...18.1 Introduction.
...18.2 Hints on selecting factions.
......18.2.1. Choose Competitive Factions
......18.2.2. Choose Easy to Use Faction If You Are New
......18.2.3. Agree Faction with Your Team Mates
...18.3 Hints on selecting units.
......18.3.1. Choose a Balanced Army unless you have agreed something else with your Team Mates
......18.3.2. Choose Good Missiles: In Quality and Quantity
......18.3.3. Choose Artillery if allowed if you are going to be Static
...18.4 Hints on Deploying.
......18.4.1. Deploy as if you are just starting Missile Phase
......18.4.2. Missile Units in Front
......18.4.3. Back your Archers Missile Units in Front
......18.4.4. Do Not Deploy too far from your Team Mates
......18.4.5. Do Not Deploy too near to Enemy Line
...18.5 Mistakes in moving.
......18.5.1. Not to Communicate with your Team Mates the Strategy to approach the Enemy
......18.5.2. Being separated from your Team Mates
......18.5.3. Moving in range of Missile Units
......18.5.4. Losing Height.
......18.5.5. Running when not necessary
......18.5.6 Walking when you have to hurry
......18.5.7. Moving army with Inf/spears set in Pikewall
...18.6 Mistakes in Skirmishing.
......18.6.1. Not Using All of your Missile Capacity, resulting in a loss of the Missile Warfare
......18.6.2. Not using your Missiles with efficiency and efficacy
......18.6.3. Missiles following targets unintentionally.
......18.6.4. Not backing/supporting your Archers
......18.6.5. Getting trapped in “The Catch My Archers” Trap
......18.6.7. Not recalling Cavalry hunting for Missile
......18.6.8. Being involved in an important Melee with only a Few Units
......18.6.9. Using Heavy Cavalry to chase Horse Archers
...18.7 Mistakes in Melee.
......18.7.1. The All in One click group
......18.7.2. Cavalry versus Spearmen
......18.7.3. The All Employed - No Reserve mistake
......18.7.4. Not proper use of Defend and Engage at Will modes
......18.7.5. Standing still under heavy fire
...18.8 Mistakes in chasing and regrouping.
......18.8.1. Chasing not dangerous enemy units
......18.8.2. Not Regrouping before Last Melee



Written by ^Marcus^
With special help from ^Glyndwr^
With thanks for paintings by ^HUN^
www.nomadalliance.co.uk
^Marcus Cornelius^
^Marcus Cornelius^
Nomad
Nomad

Number of posts : 93
Location : Italy
Registration date : 2008-05-31

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