Mongol Testing Feedback
4 posters
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Re: Mongol Testing Feedback
I can't be there before 10pm on Friday but I'll be there both days.
^HUN^- Nomad
- Number of posts : 291
Location : vanished without trace
Registration date : 2008-05-22
Re: Mongol Testing Feedback
see you this evening...
barocca- Nomad
- Number of posts : 200
Registration date : 2008-07-21
Re: Mongol Testing Feedback
none about at moment, am on msn (going to spend time working unless some show b4 chillin's afoot)
barocca- Nomad
- Number of posts : 200
Registration date : 2008-07-21
Re: Mongol Testing Feedback
same again =
+ i have to go before 2100 (7am local)barocca wrote:none about at moment, am on msn (going to spend time working unless some show b4 chillin's afoot)
barocca- Nomad
- Number of posts : 200
Registration date : 2008-07-21
Re: Mongol Testing Feedback
i am hoping you guys have a good run today,
if so then we definatley have a stable set of files.
sorry had to leave sudden, everybody here got up and chaos ensued,
just got home from the drop offs and have to go to work presently.
i'll try to get the units into play asap, i would like to see the "real" stats for the units in play
(i was not happy to see an intact unit of monks get overrun by mongol archer in h2h)
:bow:
PERSONALLY i have never been truly happy with the current samurai stats, in my opinion guns and archers are a little too deadly giving rise to static battles instead of fluid encounters,
(like the fluid way the mongols over ran my samurai tonight - that was classic mongol tactics, harrass, divide and swarm)
and units that should be deadly attackers and horse killers to boot are very weak
Naginata Infantry comes to mind - sorry but the Naginata was a horse killing assault weapon for Infantry, not a defensive "shield".
nag cav was/is, in my opinion, a gimic for the MI expak - they lack a true function,
I fear HC have been weakened to give NC a "role", thus making Sam Cav a "crippled" unit set.
:bow:
if so then we definatley have a stable set of files.
sorry had to leave sudden, everybody here got up and chaos ensued,
just got home from the drop offs and have to go to work presently.
i'll try to get the units into play asap, i would like to see the "real" stats for the units in play
(i was not happy to see an intact unit of monks get overrun by mongol archer in h2h)
:bow:
PERSONALLY i have never been truly happy with the current samurai stats, in my opinion guns and archers are a little too deadly giving rise to static battles instead of fluid encounters,
(like the fluid way the mongols over ran my samurai tonight - that was classic mongol tactics, harrass, divide and swarm)
and units that should be deadly attackers and horse killers to boot are very weak
Naginata Infantry comes to mind - sorry but the Naginata was a horse killing assault weapon for Infantry, not a defensive "shield".
nag cav was/is, in my opinion, a gimic for the MI expak - they lack a true function,
I fear HC have been weakened to give NC a "role", thus making Sam Cav a "crippled" unit set.
:bow:
barocca- Nomad
- Number of posts : 200
Registration date : 2008-07-21
Re: Mongol Testing Feedback
barocca wrote:i am hoping you guys have a good run today,
if so then we definatley have a stable set of files.
Yes, still no desyncs or CTDs
barocca wrote:sorry had to leave sudden, everybody here got up and chaos ensued,
just got home from the drop offs and have to go to work presently.
i'll try to get the units into play asap, i would like to see the "real" stats for the units in play
(i was not happy to see an intact unit of monks get overrun by mongol archer in h2h)
Once they are in play then we can see how things look. Until they are tested we do not know for certain.
(I have even included the bowing smilie for you) scroll down the list.
Re: Mongol Testing Feedback
i have found another bug,
Satomi clan will, if selected, CTD
EVEN if you simply choose their "colours" !
So i will be disabling Satomi clan in the unit release unless i find the cause beforehand
Satomi clan will, if selected, CTD
EVEN if you simply choose their "colours" !
So i will be disabling Satomi clan in the unit release unless i find the cause beforehand
barocca- Nomad
- Number of posts : 200
Registration date : 2008-07-21
Re: Mongol Testing Feedback
An interesting thing......
Just out of curiosity I ran the ~tmp.vrp file to check last nights last game. The flatcoastal02 game, which turned out to be mountains and valleys. Someone said the sea was the other side of the mountains
I noticed......no dead bodies showing on the ground.
They just dropped when shot then disappeared. Normally you can see where the kills were made.
Would the other players check their tmp file if they have not played over it?
Just out of curiosity I ran the ~tmp.vrp file to check last nights last game. The flatcoastal02 game, which turned out to be mountains and valleys. Someone said the sea was the other side of the mountains
I noticed......no dead bodies showing on the ground.
They just dropped when shot then disappeared. Normally you can see where the kills were made.
Would the other players check their tmp file if they have not played over it?
Re: Mongol Testing Feedback
That is the deadpage file, it was the same in earlier versions of SamWars if you remember. That was fixed and you now have Japanese corpses.
I guess you missed Barocca's comment last night then?
" I love the way Mongols autobury themselves "
I guess you missed Barocca's comment last night then?
" I love the way Mongols autobury themselves "
^HUN^- Nomad
- Number of posts : 291
Location : vanished without trace
Registration date : 2008-05-22
Re: Mongol Testing Feedback
I'll do a quick test on that.barocca wrote:i have found another bug,
Satomi clan will, if selected, CTD
EVEN if you simply choose their "colours" !
So i will be disabling Satomi clan in the unit release unless i find the cause beforehand
Edit: Just did a custom battle no CTD
^HUN^- Nomad
- Number of posts : 291
Location : vanished without trace
Registration date : 2008-05-22
Re: Mongol Testing Feedback
try using 2 mongol player, 1 using satomi colours, with 4 naptha v"0" only^HUN^ wrote:I'll do a quick test on that.barocca wrote:i have found another bug,
Satomi clan will, if selected, CTD
EVEN if you simply choose their "colours" !
So i will be disabling Satomi clan in the unit release unless i find the cause beforehand
Edit: Just did a custom battle no CTD
EDIT - also make sure using 0715 Pagan
barocca- Nomad
- Number of posts : 200
Registration date : 2008-07-21
Re: Mongol Testing Feedback
barocca wrote:try using 2 mongol player, 1 using satomi colours, with 4 naptha v"0" only
I'll run that test now.
Edit: you are correct....CTD.
Re: Mongol Testing Feedback
A thought has crossed my mind.
When these mongol units/factions are tested and are proven stable, will they be added to the beta_8.0+8.1 version?
Or is it intended to release the mod as beta_9.0.??
Once tested ok, we should also install the Sound Add-on to make certain there will be no problems there.??
All the tests and games we do now I am hosting on install beta_8.0 with 0715 and 0716 using 0715. I have NOT installed 8.1 and/or TMS (2008 mongol) to it.
When these mongol units/factions are tested and are proven stable, will they be added to the beta_8.0+8.1 version?
Or is it intended to release the mod as beta_9.0.??
Once tested ok, we should also install the Sound Add-on to make certain there will be no problems there.??
All the tests and games we do now I am hosting on install beta_8.0 with 0715 and 0716 using 0715. I have NOT installed 8.1 and/or TMS (2008 mongol) to it.
Re: Mongol Testing Feedback
My own personal opinion, I'd prefer to add the mongol soundtrack from MI. Nothing created the mood like that throat singing.
^HUN^- Nomad
- Number of posts : 291
Location : vanished without trace
Registration date : 2008-05-22
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