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Samurai Warlords patch 0907 - 5 September 2008

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Post by ^Marcus Cornelius^ Sat 13 Sep 2008, 21:02

I am on line now sataurday.
I will be on line tomorow sunday.
If someone want to test and play during week, just contact me on msn.

Marcus
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Post by ^HUN^ Sat 13 Sep 2008, 22:03

barocca wrote:EDIT --> what i am trying to say is :-
IS THERE a japanese army mix that the mongols simply cannot beat?
(*flat map, dry weather, attacker/defender, 9k.koku, no upgrades)
Again, that depends on the Mongol army, but for a better chance of victory you would choose the missile, inf, shock cav.
But of course, situations in larger battles would be nice to investigate, that's when we would see exactly what can be done.
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Post by barocca Sun 14 Sep 2008, 01:46

I have several new units to finish plus all the review panel / battle/unit icons to make.
(the other mongol troops all need icons, as do the new sams and the upcoming new monks)

I cannot say three weeks, or four weeks - it all depends on how much time it takes,
i have an hour or two maximum each day that i can devote to this,
and SP campaign is REALLY going to have to wait.
(i was supposed to be in surgery this week, but thats been delayed due to finances)

I am spending a lot of time playing lan games to test balance options,
REGARDING WHICH -
is there a jap army mix that there is NO POSSIBLE mongol army mix answer to,
as in not a single possible 9k mongol army mix that can win against it.
I am not asking about 2v2 or 3v3, i am asking about 1v1,

i am NOT asking can every possible mongol army mix beat every possible japan army mix, there are always going to be battles where you have completely the wrong army and simply CANNOTwin that battle.
i DONT CARE about those times, they have happened to me over and again in STW/WEMI/MTW/VI and even ROME,

can japan field a completely unbeatable army in 9k?

if the answer is no, then i can go back to concentrating on finishing units.
ht_bow

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Post by ^Marcus Cornelius^ Sun 14 Sep 2008, 11:31

We could not test mich. But to me the feeling is that japan cannot field an unbeatable army.
The feeling is that even if jap spam in heavy infantry (which can be the only unbeatable steamroller army for japs) a good combination of missiles, heavy infantry, and light/anicav/heavy cav can make mongols do well in open (not wood) field. We have to test it, hopefully to night ...

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Post by ^Glyndwr^ Mon 15 Sep 2008, 11:32

A quick update....
From last nights 2 v 2 games I think we can safely say that the game is now well balanced.
That last battle, where we were down to a difference of 8 kills (HUNS comment after game) in the final count,
that was very close. Could have gone either way (rain stopped play Wink )
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Post by ^HUN^ Mon 15 Sep 2008, 17:38

I think we would all agree that each battle was very enjoyable, tactically things have changed quite a bit from Beta 8 and for the better. Army composition is very diverse and gameplay is far better for it.
That last battle was very intense and we saw how the weather conditions can now have a major affect on the outcome, as we watched the tide turn and victory slip from our grasp. All in all it was a great night.

I think it's ready for release.
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Post by ^Marcus Cornelius^ Mon 15 Sep 2008, 21:40

Yes, the balance seems to be good.
Just a feeling of mine: Naginata Infantry is very strong and can make monks be absolutely obsolete. Maybe cost for this unit should be 900. Whats your opinion on that?

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Post by ^Glyndwr^ Mon 15 Sep 2008, 22:36

The replays from last night incase anyone missed them..

Beta 9.07 2v2 x3 battles

barocca Wink
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Post by ^Glyndwr^ Fri 19 Sep 2008, 22:43

barocca check your pm. Wink
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